Wheelchair Basketball - The Rules

These are the rules laid down by the IWBF (International Wheelchair Basketball Federation.)

1. Timekeeping The timekeeper has a clearly visible game clock. The clock has an automatic loud buzzer, which signals the end of a period or time-out. There is also a clearly visible scoreboard, which shows, in addition to the two teams' scores, the time-outs and the total team fouls.

2. Scorekeeping The scorekeeper has an official FIBA (Federation Internationale De Basketball) score-sheet and player foul markers numbered 1 to 4 in black and white, and number 5 in red and black. The scorekeeper also has a white arrow indicator for showing which team is to gain possession of the ball in the alternating process "jump ball" situations. A free throw counts as one point, a goal from the field counts as two points and a goal from anywhere outside the three point line counts as three points.

3. Shot-clock The shot-clock operator has 2 visible 30 second clocks at each end of the court. A buzzer will sound automatically when the clock counts down to '0'.

4. Wheelchairs The wheelchair is considered part of the player. Only one cushion is allowed, no more than 10cm thick for 1 to 3 point players; for other players it must not exceed 5cm.

5. Players Each player is numbered on the front of the vest and also on the chair or vest. Five players from each team shall be on court at the start of the game and will be substituted when permitted by an official.

6. Coaches At least 10 minutes before the game, each coach shall give the score-keeper a list of the names, numbers and classification points of the team members as well as the name of the captain, coach and assistant-coach. At least 5 minutes before the game, both coaches will indicate to the scorekeeper the 5 players who are to start the game.

7. Game Time The game shall consist of 2 halves of 20 minutes each. The half-time interval shall be 5 minutes. During play the game clock shall be stopped when an official blows a whistle, when the shot clock is sounded, when a field goal is scored in the last 2 minutes of the game or when the buzzer signals the end of the half or period.

8. Overtimes Overtime is played when a game is tied at the end of regulation time i.e. After the two halves have been played. The same baskets shall be played towards that they were shooting at in the second half. Extra periods of overtime are played until a team has taken the lead when the buzzer sounds to end the period of overtime.

9. 30 Seconds When a player gains possession of a live ball on the court, a shot for goal must be made by the players team within 30 seconds. A player must not remain for more than three seconds in the restricted area of the opposition whilst his/her team are in control of the ball.

10. Time-outs Two charged time-outs, each of 1 minute may be taken by each team during the first half; 3 may be taken during the second half including any period(s) of overtime. The coach or assistant-coach is to request time-out by making the conventional signal to the scorekeeper.

11. 10 Seconds When a player gains possession of a live ball in the player's backcourt, the team must within 10 seconds, cause the ball to go into his frontcourt. The ball must not re-cross the centre line back into backcourt during an offence while still in possession of the attacking team.

12. Control A player is deemed to be in control of the ball when holding or dribbling a live ball. The player may not touch the floor with any part of their body except the hands, nor may any part of the chair touch the floor, other than the wheels, while the player is in control or trying to gain control of the ball.

13. Bounds The player is out of bounds when that player or the wheelchair touches the floor on or outside the boundary lines.

14. Dribbling When dribbling the ball, the player pushes the chair and bounces the ball simultaneously. The player may carry the ball on the lap for one or two pushes, after which the ball must be bounced or passed. A push is a forward or backward movement with the hands to one or both wheels.

15. Fouls Each player is allowed 5 personal fouls before being withdrawn from the game. Each team is allowed 7 team fouls before free throws may be granted against them for each additional foul.

If a player is fouled in the process of shooting and the goal is made, it counts and one free throw is awarded. If the shot for goal was unsuccessful, either 2 or 3 free throws shall be awarded, depending on what had been attempted.